xdWDW Compendium Guide

This guide contains all requirements for the xdWDW Compendium Project for ART 436/536 Experience Design: Walt Disney World. Use this tool as a checklist while on-site at Walt Disney World.

Reminder: Everyone in the course must complete at least one of each Experience Type.

Study at least one of each of the following.

Describe the experience type in one sentence.

Explain what this experience is intended to create inside participants (emotions, memories, physical sensations).

Describe the formal properties of the experience, including its physical details and style. Include at least one image. Video and sounds would be great! Paint a clear picture of the experience.

Describe the context that surrounded this experience. For example, weather conditions, location, etc.

Describe what social norms are in place for this experience. What social norms did the experience encourage?

Describe the step-by-step process involved in participating in this experience.

Describe the abilities required for people to participate in this experience.

Describe how usable this experience was—what was “effortless” and what created problems for you and others?

Highlight what types of design specializations are involved in this experience, such as interaction design, service design, architecture, game design, graphic design, etc.

Share the theme park design techniques that were used to create this experience.

Share how Cast Members were involved in this experience. What was their role?

Share the manifestation theme (setting and subject) and the Dramatic Theme.

Share the theming style of this experience: Realistic, Heightened Reality, Exaggerative, Interpretive, Metaphoric, Associative.

Describe the formal properties of the experience, including its physical details and style. Include at least one image. Video and sounds would be great! Paint a clear picture of the experience.

Describe the context that surrounded this experience. For example, weather conditions, location, etc.

Describe the social norms that are in place for this experience. What social norms did the experience encourage?

Describe the step-by-step process involved in participating in this experience.

Describe the abilities required for people to participate in this experience.

Describe how usable this experience was—what was “effortless,” and what created problems for you and others?

Highlight what types of design specializations are involved in this experience, such as interaction design, service design, architecture, game design, graphic design, etc.

Share the theme park design techniques that were used to create this experience.

Share how Cast Members were involved in this experience. What was their role?

Share the manifestation theme (setting and subject) and the Dramatic Theme.

Share the theming style of this experience: Realistic, Heightened Reality, Exaggerative, Interpretive, Metaphoric, Associative.

Share the story techniques used to create this experience.

Share if this was an Aspirational, Popular, or Medium Design and why.

Share which of Mickey’s Ten Commandments were observable for this experience.

Share what audience mix for whom the experience was targeted: World Travelers, Character Huggers, Thrill Seekers.

Share what levels guests could easily engage with the story: Divers, Swimmers, Waders

Describe the makeup of the people who were experiencing this with you.

Record your experience as an autoethnography.

Share details about the physical sensations you felt.

Share details about the emotions you felt.

Highlight the happiness (or sadness) level this experience created for you and write why you felt this way about the experience.

What memory did you make from this experience?

Dennis Cheatham

Associate Professor, Communication Design

Miami University

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