Designers should always try to create their own resources first—the final product will be unique and appropriate for the project’s need. However, sometimes it makes sense to use existing materials. Here is a set of resources we’ve found to be helpful. Pay attention to copyright law (attribution or not-for-profit restrictions) and always use high-resolution imagery.

Stock Photography (Royalty-Free)

User-Generated Photography (Attribution)

Textures

Mockups and Templates

Device and Print Mockups

Custom Templates

iPhone Development Templates

Download three different iPhone development templates:

  • 3-up template (Illustrator and PDF)
  • Long scroll template (Illustrator and PDF)
  • Draggable items template (Illustrator)
3-up template
Long scroll template
Draggable items template

Download the iPhone Development Templates (ZIP file)

Apple Watch Development Templates

Download three different Apple Watch development templates:

  • 3-up template (Illustrator and PDF)
  • Long scroll template (Illustrator and PDF)
  • Draggable items template (Illustrator)
3-up template
Long scroll template
Draggable items template

Download the Apple Watch Development Templates (ZIP file)

Icons

Historical Images

Royalty-Free Music

Sounds and Sound Effects

We cannot stress it enough: when you show a portfolio of work, you will be far more likely to impress if you can say “I created all of the imagery in this piece.” That moment you have to say “none of these images are mine” is the moment you lose some cred. Know when to use existing materials and know when to custom-create your own.

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Dennis Cheatham

Associate Professor, Communication Design

Miami University

Updated: June 20, 2022 10:24 pm
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