Story
←Theme Park Field Tools
Guest as Character
Story Apathy
Diegesis
- Extra-Diegetic
- Non-Diegetic
- Immersive Design
Content
Aspirational Design (Head)
Popular Design (Heart)
Medium Design (Stomach)
Story Techniques
Concentricity
Incluing
Story Hooks
Peppering
Infodumping
Story Scale
Attraction Story
- Guest Role
- Plot
- No Plot
- Passive Plots
- Customer
- Demonstration
- Performance
- Tour
- Active Plots
- Battle Something
- Compete at Something
- Escape Something
- Explore Something
- Find Something
- Protect Something
- Rescue Something
- Solve Something
- Test Something
- Train for Something
- Something Goes Wrong
References
Pages 83-108 in Younger, D. (2016). Theme Park Design & The Art of Themed Entertainment. Inklingwood Press.