Story

Theme Park Field Tools

Guest as Character

Story Apathy

Diegesis

  • Extra-Diegetic
  • Non-Diegetic
  • Immersive Design

Content

Aspirational Design (Head)

Popular Design (Heart)

Medium Design (Stomach)

Story Techniques

Concentricity

Incluing

Story Hooks

Peppering

Infodumping

Story Scale

Attraction Story

  • Guest Role
  • Plot
    • No Plot
    • Passive Plots
      • Customer
      • Demonstration
      • Performance
      • Tour
    • Active Plots
      • Battle Something
      • Compete at Something
      • Escape Something
      • Explore Something
      • Find Something
      • Protect Something
      • Rescue Something
      • Solve Something
      • Test Something
      • Train for Something
    • Something Goes Wrong
Updated: June 8, 2022 8:51 am

Dennis Cheatham

Associate Professor, Communication Design

Miami University