Land
←Theme Park Field Tools
Land Layout
- Long Shot
- Medium Shot
- Close-Up
- Sublands
- Minilands
- Land Layout Archetypes
- Street Layout
- Plaza Layout
- Loop Layout
- Junction Layout
- Zigzag Layout
- Horseshoe Layout
- Grid Layout
Walkways
- Scale
- Primary Walkways
- Secondary Walkways
- Tertiary Walkways
- Layout
- Clear Routes
- Hidden Routes
- Mystery Routes
Pinch Points
Decision Points
Transition Zones
The Fade
The Cut
Land Entrances
Land Types
Entrance Lands
- Layout
- Design
- Content
The Hub
- Presentation Point
- Distribution Point
- Focal Point
Kiddie Lands
Indoor Lands
- Benefits
- Issues
Area Development
Land Grading
Water Bodies
Horticulture
- Theme & Story
- Placemaking
- Sightlines
- Considerations
- Ecosystems
- Seasonality
- Maturity
- Artificial Foliage
- Horticulture as Attraction
Placemaking
- Elements
- Day and Night
- Temperature
- Benches
- Trash Cans
- Drinking Fountains
- Fencing
- Quiet Areas
Character Plaster
Character Paint
Rockwork
Hardscape
- Color
- Material
- Stamping
- Texture
- Pattern
- Embedding
- Curbs
- Indoor Walkways
Area Lighting
Area Music
- Content
- Special Occasions
- Soundscapes
- Sound Effects
- Tempo
- Coverage
- Speakers
Land Kinetics
Static Vehicles
Architecture
Silhouette and Detail
Form
- Architectural Staging
- Spatial Rhythm
- Visual Rhyme
- Bulk
Scale
Facades
- Forced Perspective
- Fractional Architecture
- Double-Sided Architecture
- Historicity
- Charactering Architecture
- Graphics
- Props
Duplicating Architecture
- Scale Changes
- Changing the Signage
- Mirroring
- Restoration
- Colors and Materials
- Element Changes
- Operations
Correlation
Icons
- Castles
- Mountains
Wienies
Park Icon
Icon Overlays
Land Content
Attractions
Multipurpose Facilities
Units
- Unit Content
- Aspirational Design
- Popular Design
- Medium Design
- Subdivision
- Appropriation
- Queues
- Lessees
- Operating Hours
Shops
- Shop Tiers
- A Shops
- B Shops
- C Shops
- Attraction Store
- Park Store
- Resort Store
Shop Design
Merchandise
- Diegetic Merchandise
- Extra-Diegetic Merchandise
- Non-Diegetic Merchandise
- Cult Merchandise
- Personalized Merchandise
- Retail Entertainment
Restaurants
- Restaurant Tiers
- Table Service Restaurants (TSR)
- Counter Service Restaurants (CSR)
- Quick Service Restaurants (QSR)
- Vending
- Restaurant Design
- Restaurant Experience
- Character Dining
- Dinner Shows
- Food
- Food Nomenclature
- Cult Foods
- Alcohol
Carts
Restrooms
Backstage Access
Inbetweens
- Land Scenes
- Peek-Ins
- Photo Ops
- Overhears
- Interactives
Characters
- Static Figures
- Animatronics
- Costumed Characters
- Design
- Performance
- Handlers
- Face Characters
- Rubberhead Characters
- Walk-Arounds
- Living Characters
- Hidden Speakers
- Puppetry
- Remote-Controlled Robots and Animatronics
- Digital Puppetry
- Streetmosphere (Roamers)
Shows
- Audienceship
- Diegetic
- Extra-Diegetic
- Theaters
- Theater Types
- Fourth Wall Theaters
- Thrust Theaters
- Theater in the Round
- Found Theaters
- Focal Points
- Emptiness
- Theater Types
- Show Types
- Animatronics Show
- Black Light Show
- Character Show
- Comedy Show
- Dance Show
- Dinner Show
- Fireworks Show
- Fountain Show
- Game Show
- Ice Show
- Magic Show
- Medley Show
- Music Show
- Parade
- Participatory Show
- Production Show
- Projection Show
- Puppet Show
- Revue Show
- Self-Referential Show
- Short-Form Musical
- Special Effects Show
- Stunt Show
- Talent Show
- Spectaculars
- Fireworks Shows
- Fountain Shows
- Projection Shows
- Parades
- Theme & Story
- Music
- Infrastructure
- Parade Units
- Mini-Units
- Performers
- Pre-Parades
- Show Stops
- Night Parades
- Water Parades
- Street Party Parades
- Dance Parties
References
Pages 293–338 in Younger, D. (2016). Theme Park Design & The Art of Themed Entertainment. Inklingwood Press.