Design
←Theme Park Field Tools
Design Techniques
Experiential Design Techniques
The Five Senses
- Sight
- Sound
- Smell
- Touch
- Feelies
- Taste
Opposition
Pacing
Rationing
Controlled Choice
Toyness
Managing Expectation
Payoff
The Wow
Repeatability
- Motivating Additions
- Placemaking
- Detailing
- Readability
- Promotions
Spatial Design Techniques
Stratification
- Space Management
- Peaking
- False Portals
Forced Perspective
Trompe L’Oeil
Space Management
- Maximum Impact, Minimum Space
- Shaping
- Future-Proofing
Disorientation
Multileveling
Multiperspection
Interweaving
Off-Center Gates
Story Design Techniques
Media Apathy
Communicative Inefficiency
Cumulative Immersion
Suggestion
Wilder-Side Depiction
Wider-Time Depiction
Visual Design Techniques
Detailing
- Standards
- Richness
- Meaning
- History
- Jokes
- Easter Eggs
Directed Viewing
- Focus
- Sightlines
- Pointing
Cocktail Party
Visual Conflict
Kinetics
Theme Aging
Themed Design
Intrusions
Extrusions
Context
Stylistic Consistency
Stylistic Separation
Conceits
Collage
Weighting
Neutrality
Viewing Window
Implied Theming
Post-Theming
Project Design
- Organicity
- Longevity
- Maintainability
- Splitting the Check
- Double Duty
- Putting Money on the Walls
- Illusionary Completion
- Acquisition
- Redundancy
- Reuse
- Kit-of-Parts
Design Disciplines
Color
Color Schemes
Rationing through Color
Blending through Color
Heightening Color
Light
Color Effects
Lighting
Functional Lighting
Diegetic Lighting
Show Lighting
- Focus
- Concealment
- Shape
- Mood
- Setting
- Story
Lighting Quality
- Type
- Color
- Intensity
- Direction
- Focus
Lighting Effects
Materials
Graphics
Style Guide
Logos
Typography
Signage
- Directional Signage
- Identification Signage
- Informational Signage
- Safety Signage
- Thematic Signage
- Diegetic Signage
- Semi-Diegetic Signage
- Extra-Diegetic Signage
Posters
Murals
Eyewash
Music
Sound Effects
Incidental Sound
Speakers
Sound Bleed
Media
Props
Interruption
Special Effects
Illusioneering
Illusioneering Principles
- Cause and Effect
- Combining Illusions
- Misdirection
- More Trouble Than It’s Worth
- Technology
Atmospheric Illusions
- Dry-for-Wet Bubbles
- Dry-for-Wet Waterfall
- Fire
- Lava
- Starfield
- Suction
Character Illusions
- Dementor Attack
- Disappearing Monster
- Following Burst
- Following Character
- Following Eyes
- Hitchhiking Ghosts
- Talking Busts
- Transforming Reflection
Creature Illusions
- Bug Seats
- Buzzing Bees
- Fireflies
- Jumping Fish
- Piranha Swarm
- Stinger
Ride Illusions
- Binaural Sound
- Creatures Pushing the Ride Vehicle
- Reversing Ride Vehicle
- Ride Vehicle Steam
- Shrinking Ride Vehicles
- Trommel Tunnel
Scene Illusions
- Alternating Doors
- Bouncing room
- Disappearing Room
- Disappearing Wall
- Endless Hallway
- Exploding Walls
- False Elevators
- Mirror Walls
- Stretching Room
- Water Vortex
Set Illusions
- Birdseye View Traffic
- Bottomless Pit
- Changing Patterns
- Changing Portrait
- Collapsing Ceiling
- Crash-Landing Plane
- Crushing Machine
- Dancing Shoes
- Dimensional Door
- Disappearing Butterfly
- Disappearing Idol
- Disappearing Text
- Endless Conveyor
- Endless Machine
- Flying Plane
- Glass Smash
- Hovering Faucet
- Leaking Barrels
- Multiplying Mirror
- Never-Ending Drink
- Pepper’s Ghost
- Portable Hole
- Projectile Blast
- Silhouettes Across the Moon
- Tall Water Fountain
- Teleportation Tube
- Train Crash
Animation Illusions
- Chasing Animatronics
- Dexterous Animatronics
- Fighting Elk
- Lassoing Animatronic
- Log Running Animatronic
- Lumiere Animatronic
- Rocking Chair Animatronic
- Smoking Animatronic
- Swinging Animatronic
- Unicycling Animatronic
Interactivity
Fake Interactivity
Response-Feedback Interactivity
Arcade Interactivity
Recollective Interactivity
Interpersonal Interactivity
Hands-On Interactivity
User-Generated Interactivity
Bring Your Own Device (BYOD)
Personalization
References
Pages 159-229 in Younger, D. (2016). Theme Park Design & The Art of Themed Entertainment. Inklingwood Press.